Practice, backgrounds are usually pieced together from several moderately-sizedĪ background controller will perform additional manipulations on a backgroundĮlement, such as change its position or velocity, make it invisible or Background elements may be of any size, although in "Parallaxing" elements add a raster effect when Transparency, location, tiling, scroll speed with respect to the camera, andĪnimation (if applicable). Each background element has individual settings for its sprite data, All the visible parts of the stage are formed out of backgroundĮlements. Maintain consistent values of these background parameters across theirĬonstituent stages, especially in regards to stage size and camera movement.Ī background element is an individual unit of graphical data that is displayed To the stage, shadow intensity, floor reflections, etc. Movement of the camera, starting position of characters and camera in relation The stage settings control general parameters such as the size of the stage, Produce the appearance and functionality of a stage for use in M.U.G.E.N. These are combined with stage settings to A background in M.U.G.E.N consists of one or more background elements, and zero
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